Large City: Qi̘v Stshzíhj

Qi̘v Stshzíhj

Qi̘v Stshzíhj
Example Tauric architecture.
StatePicham Community
ProvenceAlbridia Commune
RegionMonahudona Moor
Founded1201
Community LeaderMayor Vúńó̄r Cú̄r 'Elodie Crystal' Yó̄́̄ Ca̋chīnḱ Ermp̪ftär Hughan
Area269 km2 (107 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation1756 m (5761 ft)
Average Yearly Precipitation207 cm/y (81 in/y)
Population63583
Population Density236 people per km2 (594 people per mi2)
Town AuraInvocation
Naming
Native nameQi̘v Stshzíhj
PronunciationStshz /ɪ̞ʤ/
Direct Translation[calm] [situation (circumstances; context)]
Translation[Not Yet Translated]

Qi̘v Stshzíhj (Stshz /ɪ̞ʤ/ [calm] [situation (circumstances; context)]) is a subtropical Large City located in the Albridia Commune of the Picham Community.

The name Qi̘v Stshzíhj is derived from the Tauric language, as Qi̘v Stshzíhj was founded by Rérm Mpfē̌s 'Glaze Red' Vú̄w̄b Mboīs Sé̄nv Every, who was culturaly Tauric.

Climate

Qi̘v Stshzíhj has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 21°C (69°F) and its average temperature during the winter being a cool 14°C (57°F). Qi̘v Stshzíhj receives an average of 207 cm/y (81 in/y) of precipitation, most of which comes in the form of rain during the fall. Qi̘v Stshzíhj covers an area of nearly 269 km2 (107 mi2), and an average elevation of 1756 m (5761 ft) above sea level.

Overview

Qi̘v Stshzíhj was founded durring the early 13th century in winter of the year 1201, by Rérm Mpfē̌s 'Glaze Red' Vú̄w̄b Mboīs Sé̄nv Every. The establishment of the new community went well, with no major obsticles durring construction.

Qi̘v Stshzíhj was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Stshzíhj is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Qi̘v Stshzíhj is buildings are arranged arround a single premissive gravel mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Qi̘v Stshzíhj weathering a full scale bombardment durring a siege. Astonishigly, the budget focused millitary grade defenses are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Right off the bat Qi̘v Stshzíhj hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.

Civic Infrastructure

Qi̘v Stshzíhj possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qi̘v Stshzíhj has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Stshzíhj has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Stshzíhj. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Stshzíhj's parks.

Qi̘v Stshzíhj has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Stshzíhj.

Qi̘v Stshzíhj has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Stshzíhj has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Stshzíhj has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Stshzíhj has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Stshzíhj has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Stshzíhj has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Stshzíhj has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Stshzíhj's public wards, blessings, and other arcane systems.

Qi̘v Stshzíhj has an Scientific Academy which provides higher education in the natural sciences.

Qi̘v Stshzíhj possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Stshzíhj's grid is powered by mana accumulators.

Qi̘v Stshzíhj possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qi̘v Stshzíhj has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Stshzíhj has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qi̘v Stshzíhj has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Stshzíhj's natural decorations nor waterways.

Qi̘v Stshzíhj has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Stshzíhj has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Stshzíhj has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Stshzíhj is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qi̘v Stshzíhj's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Qi̘v Stshzíhj the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Fox, Fading near Qi̘v Stshzíhj are known to be almost tame, such that they can be put to domestic use.

Qi̘v Stshzíhj's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Summoning energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 116
  • Farmers: 205
  • Farm Laborer: 289
  • Hunters: 211
  • Milk Maids: 158
  • Ranchers: 85
  • Ranch Hands: 174
  • Shepherds: 171
    • Farmland: 257511 m2
    • Cattle and Similar Creatures: 15895
    • Poultry: 190749
    • Swine: 12716
    • Sheep: 635
    • Goats: 127
    • Horses, Mounts, and Beasts of Burden: 6358

Craftsmen

  • Arms and Toolmakers: 132
  • Blacksmiths: 141
  • Bookbinders: 77
  • Buckle-makers: 83
  • Cabinetmakers: 144
  • Candlemakers: 264
  • Carpenters: 195
  • Clothmakers: 176
  • Coach and Harness Makers: 68
  • Coopers: 155
  • Copper, Brass, Tin, Zinc, and Lead Workers: 91
  • Copyists: 61
  • Cutlers: 53
  • Fabricworkers: 151
  • Farrier: 363
  • Furriers: 41
  • Glassworkers: 244
  • Gunsmiths: 149
  • Harness-Makers: 61
  • Hatters: 133
  • Hosiery Workers: 45
  • Jewelers: 69
  • Leatherwrights: 155
  • Locksmiths: 63
  • Matchstick makers: 97
  • Musical Instrument Makers: 93
  • Painters, Structures and Fixtures: 79
  • Paper Workers: 88
  • Plasterers: 83
  • Pursemakers: 107
  • Roofers: 68
  • Ropemakers: 62
  • Rugmakers: 60
  • Saddlers: 113
  • Scabbardmakers: 146
  • Scalemakers: 67
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 62
  • Shoemakers: 62
  • Soap and Tallow Workers: 208
  • Tailors: 385
  • Tanners: 78
  • Upholsterers: 90
  • Watchmakers: 84
  • Weavers: 198
  • Whitesmiths: 50

Merchants

  • Adventuring Goods Retellers: 45
  • Arcana Sellers: 44
  • Beer-Sellers: 89
  • Booksellers: 105
  • Butchers: 163
  • Chandlers: 158
  • Chicken Butchers: 174
  • Entrepreneurs: 65
  • Fine Clothiers: 163
  • Fishmongers: 171
  • Florists: 38
  • Potion Sellers: 105
  • Resellers: 264
  • Spice Merchants: 87
  • Wine-sellers: 122
  • Wheelwright: 92
  • Woodsellers: 58

Service workers

  • Bakers: 353
  • Barbers: 295
  • Coachmen: 87
  • Cooks: 254
  • Doctors: 133
  • Gamekeepers: 100
  • Grooms: 56
  • Hairdressers: 235
  • Healers: 174
  • Housekeepers: 167
  • Housemaids: 302
  • House Stewards: 171
  • Inns: 60
  • Laundry maids: 117
  • Maidservants: 227
  • Nursery Maids: 117
  • Pastrycooks: 205
  • Restaurateur: 276
  • Tavern Keepers: 276

Specialized Laborer

  • Ashworkers: 87
  • Bleachers: 59
  • Chemical Workers: 36
  • Coal Heavers: 129
  • In-Town Couriers: 138
  • Long Haul Couriers: 144
  • Dockyard Workers: 129
  • Gas Workers: 30
  • Hay Merchants: 53
  • Leech Collectors: 174
  • Millers: 144
  • Miners: 141
  • Oilmen and Polishers: 97
  • Postmen: 144
  • Pure Finder: 83
  • Skinners: 176
  • Sugar Refiners: 35
  • Tosher: 105
  • Warehousemen: 235
  • Watercarriers: 136
  • Watermen, Bargemen, etc.: 176

Skilled Laborers

  • Accountants: 78
  • Alchemist: 92
  • Clerk: 129
  • Dentists: 63
  • Educators: 184
  • Engineers: 93
  • Gardeners: 63
  • Mages: 47
  • Plumbers: 67
  • Pharmacist: 76
  • Professors: 27
  • Scientists: 47
  • Wizards: 28

Civil Servants

  • Adventurers: 61
  • Bankers: 91
  • Civil Clerks: 141
  • Civic Iudex: 72
  • Consultants: 40
  • Exorcist: 138
  • Fixers: 79
  • Kami Clerk: 118
  • Landlords: 114
  • Lawyers: 77
  • Legend Keepers: 109
  • Militia Officers: 794
  • Monks, Monastic: 198
  • Monks, Civic: 181
  • Historian, Oral: 144
  • Historian, Textual: 77
  • Policemen, Sheriffs, etc.: 135
  • Priests: 211
  • Rangers: 90
  • Rat Catchers: 98
  • Scholars: 94
  • Spiritualist: 115
  • Slayers: 36
  • Storytellers: 282
  • Military Officers: 235

Cottage Industries

  • Brewers: 192
  • Comfort Services: 219
  • Enchanters: 71
  • Herbalists: 69
  • Jaminators: 235
  • Needleworkers: 192
  • Potters: 102
  • Preserve Makers: 205
  • Quilters: 92
  • Seamsters: 353
  • Spinners: 163
  • Tinker: 69
  • Weaver: 176

Artists

  • Actors: 66
  • Architects: 24
  • Bards: 97
  • Costumers: 38
  • Dancers: 75
  • Drafters: 41
  • Engravers: 53
  • Fine Furniture Carpenters: 31
  • Glaziers: 68
  • Inlayers: 60
  • Musicians: 198
  • Painters, Art: 32
  • Playwrights: 64
  • Sculptors, Art: 55
  • Wood Carvers: 254
  • Writers: 205

Produce Industries

  • Butter Churners: 235
  • Canners: 181
  • Cheesmakers: 219
  • Ice Merchants: 27
  • Millers: 124
  • Picklers: 104
  • Smokers: 78
  • Stockmakers: 75
  • Tobacconists: 99
  • Tallowmakers: 138

24230 of Qi̘v Stshzíhj's population work within a Foundational Occupation.

34267 of Qi̘v Stshzíhj's population do not work in a formal occupation, but do contribute to the local economy. 5086 (8%) are noncontributers.

Points of Interest

Qi̘v Stshzíhj is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Qi̘v Stshzíhj has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Qi̘v Stshzíhj was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Qi̘v Stshzíhj lost 191 people, 207 livestock, and 94 buildings. The conflict ended after roughly 118, when members of Qi̘v Stshzíhj's militia enacted an operation to destroy or capture a particular mine. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with pitched battle between both forces, which ended in victory for Qi̘v Stshzíhj's forces. The war is remembered in legend by Qi̘v Stshzíhj's bards, historians, and legend keepers.

History